The game runs smoothly at 60 fps but grinds to a snail's pace when cranked up to 120 fps, particularly when you're performing an enemy shattering Soul Burst. Levels are linear yet intricately detailed, with numerous light puzzling elements and sneaky shortcuts to unlock.įor the most part, these locations, lovingly inspired by previous Final Fantasy titles, look nice, at least in brightly lit areas, but it can be hard to see anything in the game's more shadowy sections, even after toggling with the display settings. Bosses will have you hot under the collar, but the threat is never insurmountable as you become familiar with their attack patterns, learning the best times to block, evade and retaliate with the vast array of abilities at your disposal. The standard ‘Action’ setting provides a considerable challenge that perfectly bridges the gap between mindless victories and frustrating repetition. There's also a higher difficulty mode that offers an experience that's best described as brutal. Story mode reduces the difficulty significantly, while a casual option lets you breeze through battles. The choice of difficulty level adds to the game's accessible nature. Hearing your party question what could be in a chest or announce they've spotted a save point every time you come across them quickly leaves you wishing your next lofty treasure haul would include some silencing potions. Another case of too much comes from the constant chatter between teammates that isn't as helpful as it is monotonous and unnecessary. Drops are so frequent that they become meaningless, as you're constantly rifling through menus to equip a slightly pointier sword or a marginally better bandana. Every encounter and chest offer new weapons and equipment. Admittedly, one aspect that would benefit from dialling down the variety is the game's loot system.
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